Hasbro | Join | Forum | E-Mail | Rules F.A.Q. | Staff | Links  

 

FIGURE GUIDES

star wars checklist

transformers checklist

marvel checklist

CONTESTS

FEATURED SPONSORS


CCG Armory

ATTACKTIX RETAILERS


SINGLES

UK RETAILER

AUS RETAILER

EBAY DEALS






SITH FACTION GUIDE
[from the Playing to Win Strategy Guide]

Best Figures:
Series 1 Darth Vader Series 1 Count Dooku
Darth Vader
Count Dooku
Mid Figures:
Series 2 Darth Maul Series 2 Darth Sidious Series 1 Starter Darth Vader
Darth Maul
Darth Sidious
S1 Starter Darth Vader
Bottom Figures:
Series 1 Emperor
Emperor
Overview:
     "Always two there are, a master and an apprentice. No more, no less." Given these words of Yoda, it should be no surprise that this is such a small team - only four people are represented! The Sith are an expensive group, as only the Emperor and Count Dooku are less than 30 points. The only way to build an All-Sith team is to deny support to its most powerful figure - Armored Darth Vader. Because the Sith lack any Launchers or Troopers, they have to find support from another team. Or, more likely, they are better at providing some other team with Striker support.

Strikers:
     The Sith have a very powerful Striker in S1 Darth Vader, as well as a low cost option in Count Dooku. Darth Sidious has great defense and is tough to take down, but he moves too slowly at only 8 tix. Darth Maul can be tough to master, and I've seen (and heard of) several that have a weak strike. Series 1 Starter Darth Vader has a pretty strong attack, but could be tough to find if you don't already have him.

Launchers:
     Having no Launcher options (not even a Force Blaster) makes this a tough challenge for the Sith team. The hole here really relegates the Sith to a supplemental team only.

Other:
     The Emperor has a unique attack - Possession. If his base comes in contact with the base of an opponent's figure, he can latch onto it and possess it. Then, as long as the Emperor stays put, you control that figure. With the way the Series 1 Starter Guide was written, I think Hasbro really expected this to be an amazing attack. In my experience, it was a failure for two reasons. One, eight speed makes it pretty tough for the Emperor to actually get to anyone. In our house he was often killed before he even got close to the opponent. Two, he has no Special Power. I think he would've been great with a Recover power that relied on Sith. Even 31% would've been nice. He also would benefit greatly from 12 speed. I think it's unfortunate that someone as powerful as the Emperor gets such a weak figure.

Special Powers:
     Half of the Sith have Recover, the best Special Power in the game. S1 Darth Vader checks in at 62%, Sidious at 62%, and Dooku at 31%. Because Vader needs Troopers and Sidous can also benefit from Separatists, a natural alliance could occur here... but the Separatists are the weakest team in all of Attacktix. Darth Maul's Vengeance power (54%) has a few stipulations - it only works against Jedi (although it works against any Jedi - your choice) and he requires you to have a Leader in play. The Sith have three Leaders - Darth Sidious, Count Dooku, and S1 Starter Darth Vader. S1 Starter Darth Vader has a high Sacrifice power (77%) that requires a Trooper. The Emperor has no Special Power.

Effects:
     Only the Medic Droid would be much help to this team, as it's always great to bring S1 Darth Vader back from the defeated area.

Other Figures:
     While it may look odd, Agen Kolar would make a good addition to any team sporting a S1 Darth Vader. S1 Darth Vader is a Warrior, so Agen Kolar could get him back into the game. Other than the Medic Droid, there's no other figure that could potentially Rally S1 Darth Vader. The Imperial Royal Guard can Rescue if there's a Sith in play, so there is a natural connection there. That, combined with the need for Troopers as support, also brings the Stormtrooper into play. And really, is there any other figure that should be supporting Darth Vader??

     Palpatine would also be a good figure to join the Sith team. First, he is a Launcher. Second, he is a Separatist and can support Darth Sidous' Recover power. Finally, his own Special Power is Recover (38%) that requires a Sith be in play.

Suggested Teams:
     Pretty tough to make a stand-alone Sith team. It'd be all Strikers, and it would have to exclude S1 Darth Vader. Due to that, I won't try and make a Sith-exclusive team.
   

News | Strategy | Customs | Media | Shop | E-Mail | Rules FAQ | Staff | Links

©2006 Hasbro. ©2006 Marvel. All rights reserved. Images and text about Attacktix on this site are protected by trademark rights,
copyrights and other rights owned by the resepective parties or their licensors, licensees, suppliers and accounts.
Copyright © 2006 JoeAttacktix.com. All fan-based images and text, excluding those mentioned above.