|
|

|
 |

|
REPUBLIC FACTION GUIDE
[from the Playing to Win Strategy Guide]
|
Best Figures:
|
 |
|
 |
|
 |
|
Tion Medon
|
|
Medic Droid
|
|
Commander Gree
|
|
Mid Figures:
|
 |
|
 |
|
 |
|
S1 Starter Wookiee Commando
|
|
Clone Sergeant
|
|
Clone Captain
|
|
Bottom Figures:
|
 |
|
 |
|
 |
|
Clone Trooper
|
|
Padme
|
|
Bail Organa
|
 |
|
 |
|
 |
|
Commander Bly
|
|
ARC Pilot
|
|
Utapau Warrior
|
Overview:
This team was nearly useless in Series 1,
and only received a minor upgrade in Series 2. There were no new
Republic figures in Series 3, and it looks like there won't be any in
Series 4 either. Chances are we've seen the last of the additions to
this faction, so it will continue to be limited in its usefulness.
While there are several figures on this team, the vast majority are
useless. I even felt like it was a stretch putting two of those three
figures on the "Mid Figures" list. The Republic simply isn't a
stand-alone team, and it probably wasn't meant to be one in the first
place. There are a handful of worthy support figures here, but that's
it.
Strikers:
This section
shouldn't take too long, as the entire Republic faction only has one
Striker: Tion Medon. He's actually a pretty good figure, but he doesn't
benefit the Republic in any way. His greatest help is to the Jedi team,
as his (50%) can bring any Jedi back in the game. That's a pretty high ratio for a 20 point figure, and he has 12 speed to boot.
Launchers:
Here we find that the Republic's best
Launcher, Commander Gree, also helps out the Jedi. Since the Jedi don't
have many Launcher options of their own, Gree is a great figure to join
them. He has a 54% chance of giving an to one of your Jedi. When I tested all my large missile Launchers for
pure shooting power, Gree was right near the top. The Wookiee Commando
from the Series 1 Starter Set is also a Republic figure. He has fairly
good power and a high ratio Special Power - 69% for one of your Leaders. There are only a handful of powerful Leader
figures in Attacktix, so you've got to be careful who you team him up
with.
After that you've got a whole lot of
clone action going on. It's my personal opinion that Padme and Bail are
two of the worst Attacktix figures ever made.
Special Powers:
Obviously the best here are the and for your Jedi figures. The rest of the figures are weak in and of
themselves and wouldn't be worth using even if they had better .
Effects:
Probably the greatest contribution to
Attacktix that the Republic team has made is the Medic Droid. Every
five rounds it can bring any figure back into the game. A lot of the
games I play are over in five rounds, or are at least nearly decided. For that reason, I tend
not to use the Medic Droid. I also think he would've been much better
if he had a , perhaps a " if you have a Republic figure in play"? R2-D2 and R2-Q5 both have , so I don't understand why the Medic Droid doesn't.
Other Figures:
The Republic really isn't supplemented by
other figures; they have three figures that supplement other teams. The
Medic Droid is universal, and Gree and Tion Medon are both meant to
help the Jedi.
Suggested Teams:
I wouldn't want to build a team around this faction. Republic figures might best be used as or perhaps to be played in ""! |
|
| |
|
|