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JEDI FACTION GUIDE
[from the Playing to Win Strategy Guide]
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Best Figures:
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Yoda
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S2 Starter Obi-Wan Kenobi
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Jedi Knight
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Kit Fisto
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S1 Mace Windu
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Gold Ki-Adi-Mundi
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Mid Figures:
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S1 Ki-Adi-Mundi
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Agen Kolar
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Gold Plo Koon
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Shaak Ti
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Mace Windu
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S2 Starter Mace Windu
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S2 Starter Clone Commander
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Bottom Figures:
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S1 Starter Obi-Wan Kenobi
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Anakin Skywalker
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Obi-Wan Kenobi
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Plo Koon
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Obi-Wan Kenobi
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S2 Starter Anakin Skywalker
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Overview:
The Jedi team is very powerful, fielding
a variety of good options at Striker. However, their options are
severely limited at Launcher, with only one traditional Launcher (that
is very tough to find) and the rest force blasters. Unless you're a big
fan of the force blast figures (which I am not) or like to play with
all Strikers, it can be a challenge to build and play an all-Jedi
squad. Because the Jedi don't have any troopers, you'll have to bring
in some other faction in order to support S2 Starter Kenobi's power.
Strikers:
As far as Strikers go, S2 Starter Kenobi is the top figure in the game. He has the highest ratio power (69%), a very powerful strike, and is only 30 points. Kit Fisto is an extremely powerful Striker with a very high ratio (77%). The addition of the Jedi Knight in Series 2 made this team much
more powerful, as they now have a 10 point Striker that can simply fill
out your team or be its main fighting force. Both versions of Mace
Windu are pretty strong, one with a (38%) and the other with a (50%). Yoda's claim to fame is really in his special power, but I've found him to be fairly average as a Striker.
Launchers:
This is the area where the Jedi really
suffer. I suppose it makes a lot of sense thematically, since they
either do their damage with a saber or the force. However, it's a bit
confusing as to how the S2 Starter Clone Commander ended up on the Jedi
team. He's the only true Launcher on this team, but he's not very easy
to collect anymore. On an all-Jedi team, most players will have to rely
on force blasters for long range support. Series 2 Mace Windu seems to
be the most powerful force blaster, but all force blasters are pretty
expensive at 40 points each.
Special Powers:
The Jedi have a handful of special powers
that are very beneficial, while the rest are average at best. S2
Starter Kenobi has a great power (62%) but requires a trooper to work. The S2 Starter Clone
Trooper (Orange) is the ideal candidate here, but he's very hard to
come by. Most any trooper will do, as nearly all of them have very low
special powers anyway.
Yoda's is very high (77%) and is a special your opponent will have to expect
to be white. Because of that, Yoda is a great figure to charge ahead
and lead the attack. Kit Fisto has an excellent (77%) that can benefit any team in the game. Because he's only 20
points, he's an excellent "universal" Striker. The two different
versions of Striker Mace Windu (S1 and S2 Starter) have pretty good
special powers as well ( - 38%, any Jedi- 50%).
The most intriguing special power of the Jedi team is Gold Ki-Adi-Mundi's . There's a 46% chance that he'll give a free move and attack to three of his Jedi friends. While it isn't even 50%, it can be devastating
when it happens. The very thought of this special may keep your
opponent from attacking him. That makes him a great candidate to lead
the charge as well.
The powers are okay, but only Gold Plo Koon is above 50%. It's also very player specific, and no figure can simply "a Jedi". Two of the Force Blasters have (Obi-Wan - 69%, Mace - 42%) which gives them the possibility of
sticking around for a while, but I don't like to use those figures in
the first place. is almost completely useless.
Effects:
The Jedi have no Effects figures of their
own, and the Medic Droid is the prime candidate to help this team.
There are several high cost, powerful figures, you'd like to return to
the game. And given the 10 point Jedi Knight, it's possible to build a
decent level of defense around the Medic Droid in order to keep it in
the game. I wouldn't use R2-D2 with these guys, because once I'm in
striking range I definitely don't want to ring up only one attack.
Other Figures:
Having limited
options at Launcher, Commander Gree and the Series 2 Starter Wookiee
Warrior are good options to join this team. The Series 2 Starter Clone
Trooper (Orange) has a small chance (15%) of an Attackback for one of
your Jedi. Because Ki-Adi-Mundi can Rally Specialists, Bounty Hunters
could provide Launcher support for the Jedi as well. Tion Medon would
join S2 Starter Mace Windu as a 50% Rally for any Jedi.
Suggested Teams:
I do have a few ideas here, but I'll have to give it some more thought. |
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