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JEDI FACTION GUIDE
[from the Playing to Win Strategy Guide]

Best Figures:
Series 1 Yoda Series 2 Starter Kenobi Series 2 Jedi Knight
Yoda
S2 Starter Obi-Wan Kenobi
Jedi Knight
Series 2 Kit Fisto Series 1 Mace Windu Series 2 Gold Ki-Adi-Mundi
Kit Fisto
S1 Mace Windu
Gold Ki-Adi-Mundi
Mid Figures:
Series 1 Ki-Adi-Mundi Series 1 Agen Kolar Series 2 Gold Plo Koon Series 1 Shaak Ti
S1 Ki-Adi-Mundi
Agen Kolar
Gold Plo Koon
Shaak Ti
Series 2 Mace Windu Series 2 Starter Mace Series 2 Starter Clone Commander
Mace Windu
S2 Starter Mace Windu
S2 Starter Clone Commander
Bottom Figures:
Series 1 Starter Kenobi Series 1 Anakin Skywalker Series 1 ObiWan Kenobi
S1 Starter Obi-Wan Kenobi
Anakin Skywalker
Obi-Wan Kenobi
Series 1 Plo Koon Series 2 ObiWan Kenobi Series 2 Starter Anakin
Plo Koon
Obi-Wan Kenobi
S2 Starter Anakin Skywalker
Overview:
     The Jedi team is very powerful, fielding a variety of good options at Striker. However, their options are severely limited at Launcher, with only one traditional Launcher (that is very tough to find) and the rest force blasters. Unless you're a big fan of the force blast figures (which I am not) or like to play with all Strikers, it can be a challenge to build and play an all-Jedi squad. Because the Jedi don't have any troopers, you'll have to bring in some other faction in order to support S2 Starter Kenobi's Recover power.

Strikers:
     As far as Strikers go, S2 Starter Kenobi is the top figure in the game. He has the highest ratio Recover power (69%), a very powerful strike, and is only 30 points. Kit Fisto is an extremely powerful Striker with a very high ratio Battle Cry (77%). The addition of the Jedi Knight in Series 2 made this team much more powerful, as they now have a 10 point Striker that can simply fill out your team or be its main fighting force. Both versions of Mace Windu are pretty strong, one with a Recover (38%) and the other with a Rally (50%). Yoda's claim to fame is really in his special power, but I've found him to be fairly average as a Striker.

Launchers:
     This is the area where the Jedi really suffer. I suppose it makes a lot of sense thematically, since they either do their damage with a saber or the force. However, it's a bit confusing as to how the S2 Starter Clone Commander ended up on the Jedi team. He's the only true Launcher on this team, but he's not very easy to collect anymore. On an all-Jedi team, most players will have to rely on force blasters for long range support. Series 2 Mace Windu seems to be the most powerful force blaster, but all force blasters are pretty expensive at 40 points each.

Special Powers:
     The Jedi have a handful of special powers that are very beneficial, while the rest are average at best. S2 Starter Kenobi has a great Recover power (62%) but requires a trooper to work. The S2 Starter Clone Trooper (Orange) is the ideal candidate here, but he's very hard to come by. Most any trooper will do, as nearly all of them have very low special powers anyway.

     Yoda's Vengeance is very high (77%) and is a special your opponent will have to expect to be white. Because of that, Yoda is a great figure to charge ahead and lead the attack. Kit Fisto has an excellent Battle Cry (77%) that can benefit any team in the game. Because he's only 20 points, he's an excellent "universal" Striker. The two different versions of Striker Mace Windu (S1 and S2 Starter) have pretty good special powers as well (Recover - 38%, Rally any Jedi- 50%).

     The most intriguing special power of the Jedi team is Gold Ki-Adi-Mundi's Attackback. There's a 46% chance that he'll give a free move and attack to three of his Jedi friends. While it isn't even 50%, it can be devastating when it happens. The very thought of this special may keep your opponent from attacking him. That makes him a great candidate to lead the charge as well.

     The Recruit powers are okay, but only Gold Plo Koon is above 50%. It's also very player specific, and no figure can simply Recruit "a Jedi". Two of the Force Blasters have Sacrifice (Obi-Wan - 69%, Mace - 42%) which gives them the possibility of sticking around for a while, but I don't like to use those figures in the first place. Force Push is almost completely useless.

Effects:
     The Jedi have no Effects figures of their own, and the Medic Droid is the prime candidate to help this team. There are several high cost, powerful figures, you'd like to return to the game. And given the 10 point Jedi Knight, it's possible to build a decent level of defense around the Medic Droid in order to keep it in the game. I wouldn't use R2-D2 with these guys, because once I'm in striking range I definitely don't want to ring up only one attack.

Other Figures:
     Having limited options at Launcher, Commander Gree and the Series 2 Starter Wookiee Warrior are good options to join this team. The Series 2 Starter Clone Trooper (Orange) has a small chance (15%) of an Attackback for one of your Jedi. Because Ki-Adi-Mundi can Rally Specialists, Bounty Hunters could provide Launcher support for the Jedi as well. Tion Medon would join S2 Starter Mace Windu as a 50% Rally for any Jedi.

Suggested Teams:
     I do have a few ideas here, but I'll have to give it some more thought.
   

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