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EMPIRE FACTION GUIDE
[from the Playing to Win Strategy Guide]

Best Figures:
Series 3 R2-Q5 Series 3 Darth Vader Series 2 Royal Guard Series 3 Heavy Stormtrooper
R2-Q5
Darth Vader
Royal Guard
Heavy Stormtrooper
Mid Figures:
Series 3 Starter Vader Series 3 Death Star Gunner Series 3 Sandtrooper
Darth Vader
Death Star Gunner
Sandtrooper
Series 3 Stormtrooper Series 3 Imperial Officer (booster) Series 2 Darth Vader
Stormtrooper
Imperial Officer (Booster)
Darth Vader
Bottom Figures:
Series 3 Starter Imperial Officer Series 2 Scout Trooper Series 3 Tie Pilot Series 2 Clone Trooper
S3 Starter Imperial Officer
Scout Trooper
TIE Pilot
Clone Trooper
Overview:
     After spending a lot of time thinking about the Imperial team, I'm really stumped as to why they aren't much more powerful. The bulk of their figures came out with Series 3, so there was plenty of time for Hasbro to playtest and understand how the game was developing. My only conclusion is that they wanted the Empire to be weak, especially when we see how much Series 3 benefitted the Rebel team.

     The Empire does not have a standout in Striker or Special Power, and only one Launcher is really worth mentioning. I think the team could've been much more powerful if the two new Armored Vaders had Special Power ratios between 60 and 70%. The Rebels gained several 20 point large missile Launchers, but the Empire got none. The Rebels got tons of great Special Powers, the Empire got zilch. The only thing the Empire does have in its favor is that their figures look very very cool.

Strikers:
     The Empire got hosed in nearly every area. We'll start with their Strikers. The Empire only has three Strikers to choose from: S2 Darth Vader, Royal Guard, and S3 Starter Darth Vader. Series 2 Darth Vader is okay, but not nearly good enough. For a 30 point figure, you only get 10 speed. His base is good, but his Special Power is very weak. Force Push may have its limited uses, but it shouldn't be on a character named "Darth Vader".

     The other Darth Vader Striker (from the Series 3 starter set) is pretty disappointing as well. He has the giant-sized base, and manages 12 speed, but his Special Power makes him a real letdown for the Empire. Sacrifice isn't nearly as good as Recover, but it proved pretty useful in Series 1. However, this Darth Vader gets stuck with a 46% ratio (that's right, not even HALF of the time!) and I think that's way too low for a character named "Darth Vader". The odds are he won't even be white the first time he's knocked down.

     The Royal Guard is only a 20 point figure, and that makes him worth checking out. His striking surface is very short, but he actually has the best Special Power of any of these figures - Rescue. 31% isn't bad for a 20 point figure, but it requires you to have a Sith on your team. This gives the Empire a pretty good reason to bring in either of the Sith Striker versions of Darth Vader. Unfortunately, no Sith will benefit from all of the Empire specific Special Powers.

Launchers:
     The Empire does better in the Launcher category. Series 3 gives a Force Blast Vader, which some people really like to use. There are a handful of large missile Launchers, but none come in cheaper than 30 points. Of these, I am very impressed with the power of the Heavy Stormtrooper. He seems very accurate and might be the strongest large bullet Launcher I have. On top of that, he also has a decent chance (38%) to stay in the game with his Sacrifice power. However, he's very easy to knock down, as nearly any hit will do the job. I think the Sandtrooper would've been better off as a 20 point figure. There are several 10 point Launcher options, but I wish they would've made the Stormtroopers better. If their Special Power was higher, say even 25%, it would make a much better case for fielding an army of Stormtroopers. The Stormtrooper is the image of the Empire, it should be a 10 point figure really worth using. On top of that, the Stormtrooper is extremely wobbly and very easy to knock down.

Special Powers:
     It's in the area of Special Powers where the Empire gets slighted the most. There are still no Recover figures, and only one figure in the entire faction (out of 14 figures!) has a Special Power ratio higher than 50% (and it's Charge for two Troopers). Add that to the fact that many of the specials apply directly to Troopers and don't even benefit the stronger figures on the team. Giving Vader Vengeance is good, but it's low at 46% (Yoda gets it at 77%). Evade would've been much more useful if it was for any Imperial figure rather than just Troopers.

Effects:
     R2-Q5 is an excellent figure, but he's not much help at all to the Empire. Doubling the move of a 10 point Trooper from 4 to 8 is just about useless. If it weren't for the Grievous Bodyguard, I doubt anyone would ever use R2-Q5.

Other Figures:
     While an all Imperial team looks really cool, it's not very practical at this point. S1 Darth Vader is a natural fit to join this team, and I also think S1 Starter Darth Vader would work here as well. Both are Sith and would support the Royal Guard nicely. Bounty Hunters also look great teamed with these guys.

Team Suggestions: (not pure Empire)
200 Points:
(40) 2x Royal Guard
(60) 2x Starter Darth Vader (Series 1 or 3)
(30) 1x S2 Boba Fett
(30) 1x S2 Bossk
(20) 2x Stormtrooper
(20) 2x TIE Pilot

200 Points:
(80) 2x Armored Vader
(20) 1x Medic Droid
(60) 2x Heavy Stormtrooper
(40) 4x Stormtrooper
   

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